| Index :: Columns :: Tim's Top Ten N64 Games |
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10 Bio F.R.E.A.K.S. - The has been no fighting game before or since that so adequately quenched my bloodlust, and so thoroughly warped my fragile young mind. What really stood out for me in this game was the ability to dismember your foe until he is limbless and ultimately headless. Each level would have its own death traps to toss you opponent into each on would leave them horribly maimed. The fighting in the game wasn’t the most developed, and it was pretty tricky to do the special moves, but once you get the hang of it, the game could prove to be quite satisfying when played with another person, especially if they are equally as sadistic.
9 1080 Snowboarding - This was a game that I absolutely sucked at, but that didn’t deter me from enjoying the game. 1080 had excellent graphics and a pretty tricky control scheme, one that would often result in me pulling off a killer 720° tail grab only to crash face first into the powder. That notwithstanding 1080 Snowboarding was a pretty solid gaming experience the majority of the game was a race down the mountain but there was also a halfpipe which would allow you to bust out your unending repertoire of snowboard moves. What surprised me the most was how many times my character could land on his neck and still tumble down the mountain to cross the finish line.
8 BattleTanx - This game along with its subsequent sequel I think was one of the best multiplayer games on the N64, mainly based on the fact that you could decimate whole cities with your high powered tank. The multiplayer game had a good number of fairly large levels for you and your friends to level in your attempt to get the most kills or capture a flag. This game featured one of the most devastating power-ups ever to be featured in a game….the nuke bomb. When ever you were lucky enough to locate this item you could detonate and destroy everything around you….what more could you ask for?
7 Banjo-Kazooie - This was my favorite platformer game released by Rare, this is the game that started it all and became a template for many other games to follow. The game had that same Rare humor (or is it humour?) that is used in many of their games. Perhaps it’s the odd pairing of a bear and a bird living in the backpack of said bear, but this game had that certain something that made it an instant classic on the Nintendo 64.
6 Turok 2: Seeds of Evil - What could bring a person more joy then shooting an exploding arrow into the neck of dinosauric reptoid? Well the obvious answer to that is blowing a hole in the face of juggernaut. All these wonderful elements came together to form Turok 2, a glorious dino killfest. I’m sure we all can agree that the cerebral bore is the most brutal weapon of any game; where else can you fire a weapon that sends a homing drill in the skull of your enemy/friend?
5 Road Rash 64 - Road Rash has been a favorite game franchise of mine since it first came out on the Sega Genesis. The game has a simple premise, race your suped up motorcycle through cities and country highways and take out as many of the other racers as you can. If another racer tries to pass you just kick him into an oncoming semi and revel in the ensuing carnage. If only another Road Rash were to be released, imagine the rag dollar goodness as you cause ten motorcyclists crash into heavy cross-traffic…ahhhh…
4 Castlevania: Legacy of Darkness - Although not considered one of the most memorable additions to the Castlevania series, I still think this game stands out for the Nintendo 64. From the NES to the Super NES, Castlevania has been a favored series of mine, and it was Castlevania for the N64 that first attempted to bring the series to the 3D stage. Legacy of Darkness was more or less a sequel to Castlevania 64. It used the same levels but a completely different story, and due to the expansion pak the graphics were slightly tweaked. In LOD you can choose from 3 characters each with there own special abilities. Like its predecessors this game was especially challenging and I felt a great deal of accomplishment when I finally beat it….I mean how many times can you be mowed down by a chainsaw wielding Frankenstein before enough’s enough?
3 Perfect Dark - Truly one of Rare’s last excellent games to be released on the N64. Perfect Dark took all the down home goodness of Goldeneye and expanded upon it. Like many of the Nintendo 64 games this game really excelled in the multiplayer realm, it borrowed a few of the favorite levels from Goldeneye, and introduced a slew of whole new futuristic levels. It was basically a given that when my friends came over to play this game, my house would be filled with harmonious sound of obscenities. I really liked how this game kept your stats and gave you a rank based on how could you are, it became like a bragging right to other friends who weren’t quite at the level….and would often lead to me be the target of all my friends…jealous bastards…
2 Winback - Although the single player game wasn’t its shining feature it was the gameplay mechanics that made it sweet, especially in multiplayer. There were a number of characters to choose from each with there own special weapon, and a number of levels filled with excellent place to go behind for cover. This game would provide countless standoffs between me and my friends as I would cling to walls only sticking my head out to send a desperate amount of gunfire at the crate that I believe my friend to be at, only to find he had already moved to a higher elevation and sent a few grenades my way…nice… The toughest character to beat in the multiplayer game was a guy who had a rocket launcher that could shoot 6 homing rockets at a time, this made for some intense battles, battles that involved scrambling to dive behind whatever would resist a constant barrage of rockets in order to get close enough to him where if he shot me it would blow him up as well.
1 Any WCW or WWF Game That Was Made By THQ and AKI - Starting with WCW vs. NWO: World Tour I have owned every single wrestling game released by THQ and AKI. These games had the best control scheme of any wrestling game to date, that made it easy for even the worst gamer to put up one hell of a fight. Every match you played had the makings of an epic battle, especially in the later games Wrestlemania 2000 and No Mercy where you had the ability to have ladder matches, and Hell in the cell matches. Sometimes these battles could last up to an hour…as long as you hadn’t broken your controller on your friend’s knee and stormed out of the room… One of my favorite matches to do was from World Tour we would just do a regular four player match except everyone would be Joe Boxer and have an all out boxing match….a haymaker to the jaw would almost always lay your character out cold.
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